![]() ![]() So, a few decades later, they blasted it with kinetic force instead. Luckily, cooler heads prevailed, and both projects concluded that blasting our only natural satellite with nuclear ordinance wasn't a good look. The moon attacks don't even stop at fiction: At one point during the Cold War, the United States and the USSR were simultaneously sketching their own secret plans for "lunar excavation," by which I mean they wanted to nuke the moon (opens in new tab) just to show they could. Or maybe you just clicked the Explode button and called it a day. Maybe you've made it the target of an impromptu meteor barrage, or exponentially increased its mass until it collapsed in on itself as a freshly-minted black hole, taking our solar system with it. If you've ever fired up Universe Sandbox (opens in new tab), you've almost certainly subjected our moon to some kind of simulated cataclysm. But elsewhere, we obliterate it for no reason other than morbid curiosity. Nothing gives a plot urgency like an imminent lunar apocalypse. ![]() Usually, as in Ixion, we've sacrificed the moon for the sake of storytelling. ![]() And honestly? I feel kind of bad about it. For years, I've been watching the moon get cracked in half, sent plummeting to earth, or transfigured into some kind of demonic portal. In doing so, Ixion continues in a long tradition of lunar destruction. It's a question I've been considering since the reveal of upcoming space colony sim Ixion (opens in new tab), which kicks things off by casually obliterating the moon in an experimental hyperdrive accident, dooming the Earth to a shower of lunar debris. ![]()
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